I think I have to figure how to write cam files I think I get the aiw writeup, I know Gdb and scn files are pretty straightforward. Yeah I was thinking of just placing in my own textures when I pack it in mas after. And 16 other tracks I scanned so far from Google Earth. On an aside I am still working on my old cars I wanted to add old tracks as well so that's what led to this, making San Remo(as I can tell jalnervion never released it and no one else ever made it). Would it also not work if they are all loose files still should I maspack it? Sorry kinda all over I just know that you guys(and girls)are some of the best modders in the community so I know you guys know how to do this. Am I missing something? I rewrote the scan, Gdb and aiw accordingly. I might try converting the track again later it might have bunked up a GMT conversion I followed the pdf tutorial from f1c developer tools it was pretty straightforward but I could have made an error. My largest texture is 512x512 and there was a blank cam file from rfactor so I copied the cam from another track. Hello long time, so I had taken a break from modding for a bit and now am starting on learning track modding, I have scanned a track from Google maps into bobs track builder and put it together and exported it to refactor successfully, my question is about textures, I used the default textures from BTB but was curious how to load my own custom textures into the track(do I simply copy textures over the ones I pack in the mas or do I have to reconfigure anything) and I seem to be hitting a snag on converting to f1c, no error it crashes near instantly on load.
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